Tebex Blog
Read about the latest news & updates from Tebex
Read about the latest news & updates from Tebex
Wynncraft has been one of Minecraft's biggest MMORPGs for over a decade. Tebex enabled them to scale without building needing an in-house payment operation.
When choosing a payment partner, the real question is who is on the hook when a dispute hits?
The gap isn't about more criminal fraud overall. It's about stored cards, instant digital delivery, and a player base that skews young.
Starting August 3, 2026, a $5 in-app purchase dispute on Google Play could cost your studio $25 or more. Google is dropping its chargeback protection - here’s what that actually means for your bottom line.
Gamescom is back with 335,000+ developers, publishers, gamers, and more
For game studios weighing who should legally own payments, tax, and disputes, and why that decision now lands on your balance sheet.
A look at what direct to consumer monetization actually requires from a payments partner, and where Tebex fits the picture.
Google Play is shifting payment risk onto developers. Here's what it costs, what it means, and what to ask your payment provider right now.
The 25-30% fee savings headline is real, but it is not why direct-to-consumer sales matter most for game studios.
Another ruling just closed off Apple's path to fight the DMA. For studio monetization leaders, the more useful question isn't about app stores anymore.
"Tebex delivers. The checkout enjoys a level of trust among Minecraft players that we could never have built with an in-house solution."
The real vendor selection decision for your game payments is liability.